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Good Girl, Right?

a 3D visual poetry film and immersive experience 

Good Girl, Right? is an immersive and interactive installation of visual poetry. The content entails a looping 3D animation about a girl's journey in realizing the complex relationship between love, guilt, and self. Does guilt justify us being, in quiddity, good? Is love a gratuitous thing we bestow upon others or it is an entity that assumes its own consciousness and we live to satiate it? We live and love for the self. Is that not "good" enough? In this project, "Love" assumes the form of a little fish that lives inside the girl's heart.

Concept Art

Paintings

scene 1 end concpet
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gg_concept_1
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IMG_0628

Done in Procreate

3DCharacter

The girl is sculpted in Nomad Sculpt, modelled in Blender, and textured and animated in Autodesk Maya, rendered in Redshift.

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gg_look1
gg giel model 2
gg girl model

3D Pre-Vis

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galleryprevis_entrance.png

Upon entry of the gallery, guests will see a path lit by little moon jellyfish lamps.

The path first guides the guests to stop at the vanity table.

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A projector above the table will project an animation of a little girl's hands lighting up matches and quench them inside the fishbowl.

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The fish consists of a bone structure and see through materials that allow the guests to vaguely see the projections within the fish from the outside.

Table Projection.png

A sensor will detect when a guest approaches and dip their fingers into the fishbowl and a reflection of the little girl's face will emerge in the water.

galleryprevis_fishinside.png

Guests watches the projections of the girl drowning inside the fish and exits from the tail into a projection room.

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Proof of Concept

A part of the choreography of the film is done in motion capture but subtle gestures such as the motion below are hand animated.

CG Process

This is the main character "Girl". I designed her to be transparent showing the bone structure inside her to mimic the look of a deep sea fish. 

IMG_2922.HEIC
IMG_2921.HEIC

For the animation, I used Motion Capture with the rig I made. My talented dancer Kaylin helped me choreograph every movement.

I made the assets above for my environment artist to add to Unreal Engine for quick background renders. 

Rendered environment below.

Some render tests with volumetric lighting and different materials.

test render scene3.png
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